For one, you die if you get hit by a single bullet. But there are a few clever design choices to prevent your superpower from becoming super-overpowering in a gunfight. The overall effect is a good simulation of what it must feel like to have super-speed and recalls some of Quicksilver's memorable scenes in recent X-men movies. The usual split-second pause between squeezing off shots becomes an interminable wait in Superhot's time dilation as well, forcing you to bob and weave and plan precisely where you want to stand when your gun finally loads a new bullet. The slow-motion path of your own shots (even when time is moving regularly) means you have to lead your aim pretty precisely to hit far-off moving targets as well. You don't have to dive for the nearest cover every chance you get in Superhot, for example if the enemy isn't too close, you'll probably have plenty of time to see the incoming bullet frozen in mid-air and simply sidestep out of its way. At first, it requires you to rethink the usual mental map you'd usually use in a game played from a perspective behind a gun. It's a massive change that makes Superhot play out more like a turn-based strategy game than a shooter. For the most part, though, Superhot lets you get your bearings and think about how to deal with the stylized, often-armed red figures surrounding you before you have to commit to any one action. The game spells out its own chief gimmick in big block letters almost as soon as you start: "Time Moves Only When You Move." That's not quite true-time actually crawls forward at a snail's pace even if you stand perfectly still. Thank god, then, for a game like Superhot, which slows down the gameplay of a traditional first-person shooter in a way that requires nearly no reflexes of any kind. As someone who enjoys twitchy, reflex-based action games as a hobby and as a large part of my career, this is more than a bit concerning. 25, 2016 (Xbox One in March)Īs I slowly transition from my early 30s to what is inarguably my mid-30s, there are moments when I explicitly notice that my reflexes aren't what they used to be.
0 Comments
Leave a Reply. |